Index

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form

E

E - Static variable in interface ch.epfl.cs107.play.window.Keyboard
 
end() - Method in class ch.epfl.cs107.play.areagame.area.Area
 
end() - Method in class ch.epfl.cs107.play.areagame.AreaGame
 
end() - Method in class ch.epfl.cs107.play.engine.PauseMenu
 
end() - Method in interface ch.epfl.cs107.play.engine.Playable
Cleans up things, called even if initialisation failed.
enter(Interactable) - Method in class ch.epfl.cs107.play.areagame.area.AreaBehavior.Cell
Do the given interactable enter into this Cell
enter(Interactable, List<DiscreteCoordinates>) - Method in interface ch.epfl.cs107.play.areagame.actor.Interactable.Listener
Do the given interactable entity enter the given cells
enter(Interactable, List<DiscreteCoordinates>) - Method in class ch.epfl.cs107.play.areagame.area.AreaBehavior
 
ENTER - Static variable in interface ch.epfl.cs107.play.window.Keyboard
 
enterAreaCells(Interactable, List<DiscreteCoordinates>) - Method in class ch.epfl.cs107.play.areagame.area.Area
If possible make the given interactable entity enter the given area cells
entities - Variable in class ch.epfl.cs107.play.areagame.area.AreaBehavior.Cell
 
Entity - Class in ch.epfl.cs107.play.engine.actor
Basic Entity are simply actor and represented by a current exact position and its corresponding transform
Entity(Vector) - Constructor for class ch.epfl.cs107.play.engine.actor.Entity
Default Entity constructor
EPSILON - Static variable in class ch.epfl.cs107.play.math.Vector
Small value for double precision in vector comparison
EPSILON - Static variable in interface ch.epfl.cs107.play.signal.Signal
Epsilon value to compare floating value
equals(Object) - Method in class ch.epfl.cs107.play.math.DiscreteCoordinates
 
equals(Object) - Method in class ch.epfl.cs107.play.math.RegionOfInterest
 
equals(Object) - Method in class ch.epfl.cs107.play.math.Transform
 
equals(Object) - Method in class ch.epfl.cs107.play.math.Vector
 
equals(Object) - Method in class ch.epfl.cs107.play.window.Button
 
ESCAPE - Static variable in interface ch.epfl.cs107.play.window.Keyboard
 
exists(Actor) - Method in class ch.epfl.cs107.play.areagame.area.Area
Indicate if the given actor exists into the actor list
extractSprites(String, int, float, float, Positionable, int, int) - Static method in class ch.epfl.cs107.play.engine.actor.RPGSprite
Extracts from an image the sprites
extractSprites(String, int, float, float, Positionable, int, int) - Static method in class ch.epfl.cs107.play.engine.actor.Sprite
Extracts from an image the sprites
extractSprites(String, int, float, float, Positionable, int, int, Orientation[]) - Static method in class ch.epfl.cs107.play.engine.actor.RPGSprite
Extracts from an image the sprites corresponding to a given orientation the returned array has 4 entry (one per orientation) the content of each entry is an array of sprites corresponding to the given orientation (the entry indexed by Orientation.dir.ordinal() is the array of sprites corresponding to the orientation Orientation.dir).
extractSprites(String, int, float, float, Positionable, int, int, Orientation[]) - Static method in class ch.epfl.cs107.play.engine.actor.Sprite
Extracts from an image the sprites corresponding to a given orientation the returned array has 4 entry (one per orientation) the content of each entry is an array of sprites corresponding to the given orientation (the entry indexed by Orientation.dir.ordinal() is the array of sprites corresponding to the orientation Orientation.dir).
extractSprites(String, int, float, float, Positionable, int, int, Vector, Orientation[]) - Static method in class ch.epfl.cs107.play.engine.actor.RPGSprite
Extracts from an image the sprites corresponding to a given orientation the returned array has 4 entry (one per orientation) the content of each entry is an array of sprites corresponding to the given orientation (the entry indexed by Orientation.dir.ordinal() is the array of sprites corresponding to the orientation Orientation.dir).
extractSprites(String, int, float, float, Positionable, int, int, Vector, Orientation[]) - Static method in class ch.epfl.cs107.play.engine.actor.Sprite
Extracts from an image the sprites corresponding to a given orientation the returned array has 4 entry (one per orientation) the content of each entry is an array of sprites corresponding to the given orientation (the entry indexed by Orientation.dir.ordinal() is the array of sprites corresponding to the orientation Orientation.dir).
extractSprites(String, int, float, float, Positionable, Vector, int, int) - Static method in class ch.epfl.cs107.play.engine.actor.RPGSprite
Extracts from an image the sprites
extractSprites(String, int, float, float, Positionable, Vector, int, int) - Static method in class ch.epfl.cs107.play.engine.actor.Sprite
Extracts from an image the sprites
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form