Index
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E
- E - Static variable in interface ch.epfl.cs107.play.window.Keyboard
- end() - Method in class ch.epfl.cs107.play.areagame.area.Area
- end() - Method in class ch.epfl.cs107.play.areagame.AreaGame
- end() - Method in class ch.epfl.cs107.play.engine.PauseMenu
- end() - Method in interface ch.epfl.cs107.play.engine.Playable
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Cleans up things, called even if initialisation failed.
- enter(Interactable) - Method in class ch.epfl.cs107.play.areagame.area.AreaBehavior.Cell
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Do the given interactable enter into this Cell
- enter(Interactable, List<DiscreteCoordinates>) - Method in interface ch.epfl.cs107.play.areagame.actor.Interactable.Listener
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Do the given interactable entity enter the given cells
- enter(Interactable, List<DiscreteCoordinates>) - Method in class ch.epfl.cs107.play.areagame.area.AreaBehavior
- ENTER - Static variable in interface ch.epfl.cs107.play.window.Keyboard
- enterAreaCells(Interactable, List<DiscreteCoordinates>) - Method in class ch.epfl.cs107.play.areagame.area.Area
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If possible make the given interactable entity enter the given area cells
- entities - Variable in class ch.epfl.cs107.play.areagame.area.AreaBehavior.Cell
- Entity - Class in ch.epfl.cs107.play.engine.actor
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Basic Entity are simply actor and represented by a current exact position and its corresponding transform
- Entity(Vector) - Constructor for class ch.epfl.cs107.play.engine.actor.Entity
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Default Entity constructor
- EPSILON - Static variable in class ch.epfl.cs107.play.math.Vector
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Small value for double precision in vector comparison
- EPSILON - Static variable in interface ch.epfl.cs107.play.signal.Signal
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Epsilon value to compare floating value
- equals(Object) - Method in class ch.epfl.cs107.play.math.DiscreteCoordinates
- equals(Object) - Method in class ch.epfl.cs107.play.math.RegionOfInterest
- equals(Object) - Method in class ch.epfl.cs107.play.math.Transform
- equals(Object) - Method in class ch.epfl.cs107.play.math.Vector
- equals(Object) - Method in class ch.epfl.cs107.play.window.Button
- ESCAPE - Static variable in interface ch.epfl.cs107.play.window.Keyboard
- exists(Actor) - Method in class ch.epfl.cs107.play.areagame.area.Area
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Indicate if the given actor exists into the actor list
- extractSprites(String, int, float, float, Positionable, int, int) - Static method in class ch.epfl.cs107.play.engine.actor.RPGSprite
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Extracts from an image the sprites
- extractSprites(String, int, float, float, Positionable, int, int) - Static method in class ch.epfl.cs107.play.engine.actor.Sprite
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Extracts from an image the sprites
- extractSprites(String, int, float, float, Positionable, int, int, Orientation[]) - Static method in class ch.epfl.cs107.play.engine.actor.RPGSprite
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Extracts from an image the sprites corresponding to a given orientation the returned array has 4 entry (one per orientation) the content of each entry is an array of sprites corresponding to the given orientation (the entry indexed by Orientation.dir.ordinal() is the array of sprites corresponding to the orientation Orientation.dir).
- extractSprites(String, int, float, float, Positionable, int, int, Orientation[]) - Static method in class ch.epfl.cs107.play.engine.actor.Sprite
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Extracts from an image the sprites corresponding to a given orientation the returned array has 4 entry (one per orientation) the content of each entry is an array of sprites corresponding to the given orientation (the entry indexed by Orientation.dir.ordinal() is the array of sprites corresponding to the orientation Orientation.dir).
- extractSprites(String, int, float, float, Positionable, int, int, Vector, Orientation[]) - Static method in class ch.epfl.cs107.play.engine.actor.RPGSprite
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Extracts from an image the sprites corresponding to a given orientation the returned array has 4 entry (one per orientation) the content of each entry is an array of sprites corresponding to the given orientation (the entry indexed by Orientation.dir.ordinal() is the array of sprites corresponding to the orientation Orientation.dir).
- extractSprites(String, int, float, float, Positionable, int, int, Vector, Orientation[]) - Static method in class ch.epfl.cs107.play.engine.actor.Sprite
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Extracts from an image the sprites corresponding to a given orientation the returned array has 4 entry (one per orientation) the content of each entry is an array of sprites corresponding to the given orientation (the entry indexed by Orientation.dir.ordinal() is the array of sprites corresponding to the orientation Orientation.dir).
- extractSprites(String, int, float, float, Positionable, Vector, int, int) - Static method in class ch.epfl.cs107.play.engine.actor.RPGSprite
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Extracts from an image the sprites
- extractSprites(String, int, float, float, Positionable, Vector, int, int) - Static method in class ch.epfl.cs107.play.engine.actor.Sprite
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Extracts from an image the sprites
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