Package ch.epfl.cs107.play.engine.actor
package ch.epfl.cs107.play.engine.actor
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ClassDescription???Top game object, which is directly managed by the game.Animation is a Frames sequence of SpriteXML Dialog ShouBasic Entity are simply actor and represented by a current exact position and its corresponding transformRepresents a drawable element.GraphicEntity useful to link a single Specific Graphic type to a space pointGrid Overlay entity Draw a grid on the DiscreteCoordinate Lines: Assume a coordinate system which is graduated every unit (0, 1, 2, ...) Assume a grid overlay with unit squareContains information to render a single image, which can be attached to any positionable.Path Overlay entity Draw a path on the DiscreteCoordinate Lines:Contains information to render a single shape, which can be attached to any positionable.Text entity, can be used as actor and put and aligned inside a cell .Contains information to render a single string, which can be attached to any positionable.