Package ch.epfl.cs107.play.engine.actor


package ch.epfl.cs107.play.engine.actor
  • Class
    Description
    ???
    Top game object, which is directly managed by the game.
    Animation is a Frames sequence of Sprite
     
    XML Dialog Shou
     
     
    Basic Entity are simply actor and represented by a current exact position and its corresponding transform
     
    Represents a drawable element.
    GraphicEntity useful to link a single Specific Graphic type to a space point
    Grid Overlay entity Draw a grid on the DiscreteCoordinate Lines: Assume a coordinate system which is graduated every unit (0, 1, 2, ...) Assume a grid overlay with unit square
    Contains information to render a single image, which can be attached to any positionable.
     
    Path Overlay entity Draw a path on the DiscreteCoordinate Lines:
     
    Contains information to render a single shape, which can be attached to any positionable.
     
     
    Text entity, can be used as actor and put and aligned inside a cell .
    Contains information to render a single string, which can be attached to any positionable.