Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
T
- T - Static variable in interface ch.epfl.cs107.play.window.Keyboard
- TAB - Static variable in interface ch.epfl.cs107.play.window.Keyboard
- takeCellSpace() - Method in class ch.epfl.cs107.play.areagame.actor.CellMouseIndicator
- takeCellSpace() - Method in interface ch.epfl.cs107.play.areagame.actor.Interactable
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Indicate if the current Interactable take the whole cell space or not i.e.
- takeCellSpace() - Method in class ch.epfl.cs107.play.areagame.area.AreaBehavior.Cell
- Text - Class in ch.epfl.cs107.play.engine.actor
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Text entity, can be used as actor and put and aligned inside a cell .
- Text(String, DiscreteCoordinates, Area, boolean, float, Color) - Constructor for class ch.epfl.cs107.play.engine.actor.Text
-
Alternative Text constructor
- Text(String, DiscreteCoordinates, Area, boolean, float, Color, boolean, boolean) - Constructor for class ch.epfl.cs107.play.engine.actor.Text
-
Alternative Text constructor
- Text(String, DiscreteCoordinates, Area, boolean, float, Color, boolean, boolean, TextAlign.Horizontal, TextAlign.Vertical, float, float) - Constructor for class ch.epfl.cs107.play.engine.actor.Text
-
Default Text constructor
- Text(String, DiscreteCoordinates, Area, boolean, float, Color, float, float) - Constructor for class ch.epfl.cs107.play.engine.actor.Text
-
Alternative Text constructor
- TextAlign - Class in ch.epfl.cs107.play.math
- TextAlign() - Constructor for class ch.epfl.cs107.play.math.TextAlign
- TextAlign.Horizontal - Enum Class in ch.epfl.cs107.play.math
- TextAlign.Vertical - Enum Class in ch.epfl.cs107.play.math
- TextGraphics - Class in ch.epfl.cs107.play.engine.actor
-
Contains information to render a single string, which can be attached to any positionable.
- TextGraphics(String, float, Color) - Constructor for class ch.epfl.cs107.play.engine.actor.TextGraphics
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Creates a new text graphics.
- TextGraphics(String, float, Color, Color, float, boolean, boolean, Vector) - Constructor for class ch.epfl.cs107.play.engine.actor.TextGraphics
-
Creates a new text graphics.
- TextGraphics(String, float, Color, Color, float, boolean, boolean, Vector, TextAlign.Horizontal, TextAlign.Vertical, float, float) - Constructor for class ch.epfl.cs107.play.engine.actor.TextGraphics
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Creates a new text graphics.
- TextItem - Class in ch.epfl.cs107.play.window.swing
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Draw a single string.
- TextItem(String, float, Transform, Color, Color, float, String, boolean, boolean, Vector, TextAlign.Horizontal, TextAlign.Vertical, float, float) - Constructor for class ch.epfl.cs107.play.window.swing.TextItem
-
Creates a new text graphics.
- toJSONString() - Method in class ch.epfl.cs107.play.data.json.JSONArray
- toJSONString() - Method in class ch.epfl.cs107.play.data.json.JSONObject
- toJSONString() - Method in class ch.epfl.cs107.play.data.json.JSONString
- toJSONString() - Method in class ch.epfl.cs107.play.data.json.JSONValue
-
Serializes the implementing class to a JSON-formatted string.
- TOP - Enum constant in enum class ch.epfl.cs107.play.math.TextAlign.Vertical
- toPath() - Method in class ch.epfl.cs107.play.math.shape.Circle
- toPath() - Method in class ch.epfl.cs107.play.math.shape.Polygon
- toPath() - Method in class ch.epfl.cs107.play.math.shape.Polyline
- toPath() - Method in class ch.epfl.cs107.play.math.shape.Shape
- toString() - Method in class ch.epfl.cs107.play.data.json.JSONValue
- toString() - Method in class ch.epfl.cs107.play.math.DiscreteCoordinates
- toString() - Method in enum class ch.epfl.cs107.play.math.Orientation
- toString() - Method in class ch.epfl.cs107.play.math.RegionOfInterest
- toString() - Method in class ch.epfl.cs107.play.math.Transform
- toString() - Method in class ch.epfl.cs107.play.math.Vector
- toString() - Method in class ch.epfl.cs107.play.window.Button
- toVector() - Method in class ch.epfl.cs107.play.math.DiscreteCoordinates
- toVector() - Method in enum class ch.epfl.cs107.play.math.Orientation
-
Convert an orientation into vector
- Transform - Class in ch.epfl.cs107.play.math
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Represents an immutable 2D affine transformation.
- Transform(float, float, float, float, float, float) - Constructor for class ch.epfl.cs107.play.math.Transform
-
Creates a new transform.
- transformed(Transform) - Method in class ch.epfl.cs107.play.math.Transform
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Appends another transform (applied after this transform).
- translated(float, float) - Method in class ch.epfl.cs107.play.math.Transform
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Appends translation (applied after this transform).
- translated(Vector) - Method in class ch.epfl.cs107.play.math.Transform
-
Appends translation (applied after this transform).
- Triangle - Class in ch.epfl.cs107.play.signal.wave
-
Implementation of a triangle waveform
- Triangle(float, float, float) - Constructor for class ch.epfl.cs107.play.signal.wave.Triangle
-
Default Triangle Waveform constructor
- TRUE - Static variable in interface ch.epfl.cs107.play.signal.logic.Logic
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form