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O

O - Static variable in interface ch.epfl.cs107.play.window.Keyboard
 
onEntering(List<DiscreteCoordinates>) - Method in class ch.epfl.cs107.play.areagame.actor.AreaEntity
 
onEntering(List<DiscreteCoordinates>) - Method in interface ch.epfl.cs107.play.areagame.actor.Interactable
Called when this Interactable enters a cell
onEntering(List<DiscreteCoordinates>) - Method in class ch.epfl.cs107.play.areagame.area.AreaBehavior.Cell
 
onLeaving(List<DiscreteCoordinates>) - Method in class ch.epfl.cs107.play.areagame.actor.AreaEntity
 
onLeaving(List<DiscreteCoordinates>) - Method in interface ch.epfl.cs107.play.areagame.actor.Interactable
Called when this Interactable leaves a cell
onLeaving(List<DiscreteCoordinates>) - Method in class ch.epfl.cs107.play.areagame.area.AreaBehavior.Cell
 
onPoint(float, float) - Method in class ch.epfl.cs107.play.math.Transform
Transforms point.
onPoint(Vector) - Method in class ch.epfl.cs107.play.math.Transform
Transforms point.
onVector(float, float) - Method in class ch.epfl.cs107.play.math.Transform
Transforms vector.
onVector(Vector) - Method in class ch.epfl.cs107.play.math.Transform
Transforms vector.
openedClip(int) - Method in class ch.epfl.cs107.play.window.swing.SwingSound
Create and open a new audio Clip containing the swing sound
opposite() - Method in enum class ch.epfl.cs107.play.math.Orientation
Return the opposite Orientation
opposite() - Method in class ch.epfl.cs107.play.math.Vector
 
Or - Class in ch.epfl.cs107.play.signal.logic
Implementation of a Logical Or gate
Or(Logic, Logic) - Constructor for class ch.epfl.cs107.play.signal.logic.Or
Default constructor of logical Or
orientate(Orientation) - Method in class ch.epfl.cs107.play.areagame.actor.AreaEntity
Orientate the AreaEntity to a new orientation
orientate(Orientation) - Method in class ch.epfl.cs107.play.areagame.actor.MovableAreaEntity
 
orientate(Orientation) - Method in class ch.epfl.cs107.play.engine.actor.OrientedAnimation
Deprecated.
Orientation - Enum Class in ch.epfl.cs107.play.math
???
OrientedAnimation - Class in ch.epfl.cs107.play.engine.actor
 
OrientedAnimation(Animation[], AreaEntity) - Constructor for class ch.epfl.cs107.play.engine.actor.OrientedAnimation
 
OrientedAnimation(String, int, AreaEntity, Vector) - Constructor for class ch.epfl.cs107.play.engine.actor.OrientedAnimation
 
OrientedAnimation(String, int, AreaEntity, Vector, Orientation[], int, int, int, int, int) - Constructor for class ch.epfl.cs107.play.engine.actor.OrientedAnimation
 
OrientedAnimation(String, int, AreaEntity, Vector, Orientation[], int, int, int, int, int, boolean) - Constructor for class ch.epfl.cs107.play.engine.actor.OrientedAnimation
 
ORIGIN - Static variable in class ch.epfl.cs107.play.math.DiscreteCoordinates
 
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