Index
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O
- O - Static variable in interface ch.epfl.cs107.play.window.Keyboard
- onEntering(List<DiscreteCoordinates>) - Method in class ch.epfl.cs107.play.areagame.actor.AreaEntity
- onEntering(List<DiscreteCoordinates>) - Method in interface ch.epfl.cs107.play.areagame.actor.Interactable
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Called when this Interactable enters a cell
- onEntering(List<DiscreteCoordinates>) - Method in class ch.epfl.cs107.play.areagame.area.AreaBehavior.Cell
- onLeaving(List<DiscreteCoordinates>) - Method in class ch.epfl.cs107.play.areagame.actor.AreaEntity
- onLeaving(List<DiscreteCoordinates>) - Method in interface ch.epfl.cs107.play.areagame.actor.Interactable
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Called when this Interactable leaves a cell
- onLeaving(List<DiscreteCoordinates>) - Method in class ch.epfl.cs107.play.areagame.area.AreaBehavior.Cell
- onPoint(float, float) - Method in class ch.epfl.cs107.play.math.Transform
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Transforms point.
- onPoint(Vector) - Method in class ch.epfl.cs107.play.math.Transform
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Transforms point.
- onVector(float, float) - Method in class ch.epfl.cs107.play.math.Transform
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Transforms vector.
- onVector(Vector) - Method in class ch.epfl.cs107.play.math.Transform
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Transforms vector.
- openedClip(int) - Method in class ch.epfl.cs107.play.window.swing.SwingSound
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Create and open a new audio Clip containing the swing sound
- opposite() - Method in enum class ch.epfl.cs107.play.math.Orientation
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Return the opposite Orientation
- opposite() - Method in class ch.epfl.cs107.play.math.Vector
- Or - Class in ch.epfl.cs107.play.signal.logic
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Implementation of a Logical Or gate
- Or(Logic, Logic) - Constructor for class ch.epfl.cs107.play.signal.logic.Or
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Default constructor of logical Or
- orientate(Orientation) - Method in class ch.epfl.cs107.play.areagame.actor.AreaEntity
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Orientate the AreaEntity to a new orientation
- orientate(Orientation) - Method in class ch.epfl.cs107.play.areagame.actor.MovableAreaEntity
- orientate(Orientation) - Method in class ch.epfl.cs107.play.engine.actor.OrientedAnimation
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Deprecated.
- Orientation - Enum Class in ch.epfl.cs107.play.math
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???
- OrientedAnimation - Class in ch.epfl.cs107.play.engine.actor
- OrientedAnimation(Animation[], AreaEntity) - Constructor for class ch.epfl.cs107.play.engine.actor.OrientedAnimation
- OrientedAnimation(String, int, AreaEntity, Vector) - Constructor for class ch.epfl.cs107.play.engine.actor.OrientedAnimation
- OrientedAnimation(String, int, AreaEntity, Vector, Orientation[], int, int, int, int, int) - Constructor for class ch.epfl.cs107.play.engine.actor.OrientedAnimation
- OrientedAnimation(String, int, AreaEntity, Vector, Orientation[], int, int, int, int, int, boolean) - Constructor for class ch.epfl.cs107.play.engine.actor.OrientedAnimation
- ORIGIN - Static variable in class ch.epfl.cs107.play.math.DiscreteCoordinates
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