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M

M - Static variable in interface ch.epfl.cs107.play.window.Keyboard
 
m00 - Variable in class ch.epfl.cs107.play.math.Transform
X scale
m01 - Variable in class ch.epfl.cs107.play.math.Transform
X shear
m02 - Variable in class ch.epfl.cs107.play.math.Transform
X translation
m10 - Variable in class ch.epfl.cs107.play.math.Transform
Y shear
m11 - Variable in class ch.epfl.cs107.play.math.Transform
Y scale
m12 - Variable in class ch.epfl.cs107.play.math.Transform
Y translation
makeItAppear(float) - Method in class ch.epfl.cs107.play.engine.actor.Text
Make the text appear by step of given size
makeItDisappear(float) - Method in class ch.epfl.cs107.play.engine.actor.Text
Make the text disappear by step of given size
max() - Method in class ch.epfl.cs107.play.math.Vector
 
max(Vector) - Method in class ch.epfl.cs107.play.math.Vector
 
MIDDLE - Enum constant in enum class ch.epfl.cs107.play.math.TextAlign.Vertical
 
min() - Method in class ch.epfl.cs107.play.math.Vector
 
min(Vector) - Method in class ch.epfl.cs107.play.math.Vector
 
mirrored(Vector) - Method in class ch.epfl.cs107.play.math.Vector
Computes mirrored vector, with respect to specified normal.
mixed(Vector, float) - Method in class ch.epfl.cs107.play.math.Vector
Computes linear interpolation between two vectors.
Mouse - Interface in ch.epfl.cs107.play.window
Represents the mouse pointer.
MouseButtonPressedRecordEntry - Class in ch.epfl.cs107.play.recorder.recordEntry
 
MouseButtonPressedRecordEntry(long, int) - Constructor for class ch.epfl.cs107.play.recorder.recordEntry.MouseButtonPressedRecordEntry
 
MouseButtonReleasedRecordEntry - Class in ch.epfl.cs107.play.recorder.recordEntry
 
MouseButtonReleasedRecordEntry(long, int) - Constructor for class ch.epfl.cs107.play.recorder.recordEntry.MouseButtonReleasedRecordEntry
 
MouseMoveRecordEntry - Class in ch.epfl.cs107.play.recorder.recordEntry
 
MouseMoveRecordEntry(long, float, float) - Constructor for class ch.epfl.cs107.play.recorder.recordEntry.MouseMoveRecordEntry
 
MovableAreaEntity - Class in ch.epfl.cs107.play.areagame.actor
MovableAreaEntity represent AreaEntity which can move on the grid
MovableAreaEntity(Area, Orientation, DiscreteCoordinates) - Constructor for class ch.epfl.cs107.play.areagame.actor.MovableAreaEntity
Default MovableAreaEntity constructor
move(int) - Method in class ch.epfl.cs107.play.areagame.actor.MovableAreaEntity
Final move method If no displacement occurs or if the displacement just ends now, start movement of one Cell in the current Orientation direction Note the movement is possible only if this MovableAreaEntity can: - leave the cells this motion implies to leave - enter the cells this motion implies to enter
move(int, int) - Method in class ch.epfl.cs107.play.areagame.actor.MovableAreaEntity
Final move method If no displacement occurs or if the displacement just ends now, start movement of one Cell in the current Orientation direction Note the movement is possible only if this MovableAreaEntity can: - leave the cells this motion implies to leave - enter the cells this motion implies to enter
mul(float) - Method in class ch.epfl.cs107.play.math.Vector
 
mul(float, float) - Method in class ch.epfl.cs107.play.math.Vector
 
mul(Vector) - Method in class ch.epfl.cs107.play.math.Vector
 
MultipleAnd - Class in ch.epfl.cs107.play.signal.logic
Implementation of a Logical And gate
MultipleAnd(Logic...) - Constructor for class ch.epfl.cs107.play.signal.logic.MultipleAnd
Default constructor of logical And with more than two input
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form