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L

L - Static variable in interface ch.epfl.cs107.play.window.Keyboard
 
leave(Interactable) - Method in class ch.epfl.cs107.play.areagame.area.AreaBehavior.Cell
Do the given Interactable leave this Cell
leave(Interactable, List<DiscreteCoordinates>) - Method in interface ch.epfl.cs107.play.areagame.actor.Interactable.Listener
Do the given interactable entity leave the given cells
leave(Interactable, List<DiscreteCoordinates>) - Method in class ch.epfl.cs107.play.areagame.area.AreaBehavior
 
leaveAreaCells(Interactable, List<DiscreteCoordinates>) - Method in class ch.epfl.cs107.play.areagame.area.Area
If possible make the given interactable entity leave the given area cells
left() - Method in class ch.epfl.cs107.play.math.DiscreteCoordinates
 
LEFT - Enum constant in enum class ch.epfl.cs107.play.math.Orientation
???
LEFT - Enum constant in enum class ch.epfl.cs107.play.math.TextAlign.Horizontal
 
LEFT - Static variable in interface ch.epfl.cs107.play.window.Keyboard
 
Logic - Interface in ch.epfl.cs107.play.signal.logic
Extension of signals to Logic signals The signal may be TRUE or FALSE
LogicGate - Class in ch.epfl.cs107.play.signal.logic
Implementation of LogicGate signal
LogicGate() - Constructor for class ch.epfl.cs107.play.signal.logic.LogicGate
 
LogicNumber - Class in ch.epfl.cs107.play.signal.logic
Implementation of a Logical Number.
LogicNumber(int, Logic...) - Constructor for class ch.epfl.cs107.play.signal.logic.LogicNumber
Default constructor of logical Number
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