Interface Actor
- All Superinterfaces:
Acoustics, Graphics, Positionable, Updatable
- All Known Implementing Classes:
AreaEntity, Background, CellMouseIndicator, CollectableAreaEntity, DraggableAreaEntity, Entity, Foreground, GraphicsEntity, Grid, MovableAreaEntity, Path, Text
Top game object, which is directly managed by the game.
Smaller components and helpers are usually owned by actors themselves.
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Method Summary
Methods inherited from interface Positionable
getPosition, getTransform, getVelocity
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Method Details
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update
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bip
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draw
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